--Atlantean is on hold for about 2 months, not due to any severe problems...
well, maybe it's a problem.
I'm just working on my thesis that's due the first week of May. Then, things will pick up right where they left off, with coding the lander AI.
--Pyramid Plunder's beta was released, so be sure to grab it from the Pyramid Plunder page. we're getting close to squashing the ghost-in-the-wall crashbug.
--Once the stickers arrive in the mail, we will have the Protocards ready to go! So, yes, they are done, and we're just waiting on the cases to be made!
--Cinnamon Buns
Sunday, February 26, 2012
Sunday, February 19, 2012
February AGAIN!
Retrocade is being re-scoped.
The new plan:
1) The Protocards will be out shortly.
2) Following that, a Pyramid Plunder demo. We will be releasing Pyramid Plunder as a stand-alone CD game
3) After that, Atlantean is going to be released as a HuCard, and all of the other games will be released in similar fashion as they are completed.
Demos of every game will be released, so you can try before you buy.
Once every game has been completed, the Retrocade CD will be released with EVERY game, including the Protocard games.
Also:
The Landers have landed. Kinda.
The new plan:
1) The Protocards will be out shortly.
2) Following that, a Pyramid Plunder demo. We will be releasing Pyramid Plunder as a stand-alone CD game
3) After that, Atlantean is going to be released as a HuCard, and all of the other games will be released in similar fashion as they are completed.
Demos of every game will be released, so you can try before you buy.
Once every game has been completed, the Retrocade CD will be released with EVERY game, including the Protocard games.
Also:
The Landers have landed. Kinda.
Friday, February 10, 2012
Moar FEBRUARY
Atlantean status:
Tweaked the scrolling, and made the coral/human movement more efficient. It's not perfectly efficient, but getting there...
so I switched gears and started dealing with humans having stuff done to them:
You can catch them when they fall!
It's a bit rough and I'm fleshing the stuff out more, but hey, lookit that.
Tweaked the scrolling, and made the coral/human movement more efficient. It's not perfectly efficient, but getting there...
so I switched gears and started dealing with humans having stuff done to them:
You can catch them when they fall!
It's a bit rough and I'm fleshing the stuff out more, but hey, lookit that.
Monday, February 6, 2012
February!
Well, you saw the AbCards, our HuCard prototype.
The games for them are done, the menu is complete, and we are just testing them out.
Then, lucky winners will get them
Expect a few more chances to buy one. But there are still limited quantities (like 3 spare!)
Other news:
I finally began reworking the Atlantean physics. Things are going very nicely. The scrolling and ship flight is working nice and smooth. It's very defendery.
The next step is getting the ship to grab the atlantean people. From there, it's a matter of getting the enemies to behave properly. Then, lots of gameplay tweaks.
Jungle Hunt: vine grabbing. get excited.
The games for them are done, the menu is complete, and we are just testing them out.
Then, lucky winners will get them
Expect a few more chances to buy one. But there are still limited quantities (like 3 spare!)
Other news:
I finally began reworking the Atlantean physics. Things are going very nicely. The scrolling and ship flight is working nice and smooth. It's very defendery.
The next step is getting the ship to grab the atlantean people. From there, it's a matter of getting the enemies to behave properly. Then, lots of gameplay tweaks.
Jungle Hunt: vine grabbing. get excited.
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