Sunday, September 30, 2012

October 1st

Inferno is coming along pretty nicely.  The platforming mechanics are where I like them.  I figure, if the platforming sucks, the whole game sucks...

so, I am making sure it doesn't suck.


With that taken care of, I am now going back through the code and cleaning things up before proceeding further (With enemies, etc.).


I am also mapping out the level in better detail than my original rough draft.



In other news, Pyramid Plunder is still coming along perfectly!  We're still shooting for that Christmas-time release.



:)

Sunday, September 16, 2012

September, Again!

Inferno is doing things.   It's going a bit slower than I wanted it to.

I blame distractions like nice weather and Magic the Gathering.

I am currently working on making him jump in a way that isn't stupid and annoying.   If the jumping is irritating, this whole game is dead in the water!

:)


In other news, Pyramid Plunder testing!  The usual!


Sunday, September 2, 2012

September!

As of right now, we've got the usual.  

Pyramid Plunder is nearly done.  Inferno is off to a good start (expect screenshots soon!). 

Nothing out of the ordinary to report!


Frozen Utopia, one of our fellow PCE dev groups, finished their game: Mysterious Song.  You can buy it at www.frozenutopia.com