Tuesday, February 15, 2011

Today, FEBRUARY SOMETHING

More Insanity Xbox 360 port info!:

Core of game is 100% done
Boss Battle portion is 99.9999% done

Menus/stuff are 0% done but easy to do!

Following this, PLAYTESTING.

On an Xbox 360!

!!!!!!

Monday, February 7, 2011

February and stuff

Check out our facebook page: http://www.facebook.com/pages/Aetherbyte-Studios/124715530934159

I'll be posting stuff there too incase people are facebook junkies.

Updates:

Defender Clone: ^_^ yayness
Pyramid Plunder: Fiddling with maps and eating twinkies
Xbox 360 port of Insanity: Current focus. Prolly around 95% done.

Go go go!

PS: OBEY PCE

Saturday, January 29, 2011

Pyramid Plunder update!

Here is a nice demo video!




As of this video, game just needs a tiny bit of polish, and tweaks to difficulty. Other then that, DONE!

Wednesday, December 29, 2010

End of the year!

Pyramid Plunder is like 99.99999999999% done. All of the sprites are done, everything's in place. All that needs done is some play-testing and board-fixing.

and then the inevitable sound effect tweaking that I'm going to end up doing over and over because I'm OCD.


In other news:
--------------
More Insanity X tracks are done, and alot of codestuff happened. I may post a video soon.

I tweaked the graphics for a secret game. It isn't a TOTAL secret, but secret enough!

Jungle Hunt is coming along.

I suck at art.

Some ideas for Retrocade are bouncing around that may change the project a bit. I will keep you all posted.

Monday, November 8, 2010

Insanity X

I'm currently updating the music for Insanity X. Shit sounds thumpin.

In other news, there are animated bats.

They froat. THEY ALL FROAT.

Thursday, November 4, 2010

11/4/2010

Shiiiiiit people.

Life has been semi-disastrous, but do not fret.

News from the Aetherbyte front:

---loldrama. What else is new.
---I believe Keranu of Frozen Utopia is doing spritework for Retrocade. So now none of my horrible art is involved! WOO.
---We're planning stuff for the May CCAG show already
---Pyramid Plunder is AFAIK, 99.9% done. The .1% remaining is the sprites from Keranu, and any stuff that jumps out as awful during playtesting.
---With PP done more or less, Defender is alright. Bashing around some new ideas for it, and trying to convince a special someone to do the background work.
---Jungle Hunt. Yeah. Some stuff is going on. ... yeah.



so basically, sorry for the delay in updates. We're still here. We're still going, and we're not stopping.


OBEY PCE

Thursday, September 2, 2010

UPDATES! A month or two late!

Man! Stuffs getting crazy. Here's whats going on.

1) Pyramid Plunder is coming to the point where it literally is just a matter of me finishing music, tweaking sprites until they look good, and then playtesting it...

so the demo is of course going to be delayed. I won't even promise a date, but the game itself is to the point where it is just fine tuning the polish, making sure its all in a good playable state, and then going WOO, DONE.

2) Defender clone stuff and Jungle Hunt stuff have occured.

3) Theres another secret coming, and its not that MSX2 game I put on hold since I got a real job. :D