I hope everyone watched the CCAG show demo to at least see some of what's going on with the PC Engine/Turbo Grafx-16 scene.
Here's whats new:
1) I started an MSX2 game w/ a deadline of June 31st. I will probably miss the deadline. But that's OK.
2) We have Pyramid Plunder at the point where it's mostly polish/tweaking/fiddling around. It just needs some more music, and sound new background graphics. It's got more features than intended, which isn't bad!
3) Defender's basic screen layout (w/ Dead Moonish parallax) is setup. Now it just needs artwork to be put into effect. Damn art!
4) Some new, and awesome ideas were suggested and talked about for Joustaroo. It's going to be awesome.
That's all for now! Be sure to watch for updates. Hopefully in the near week or two, there will be new background tiles for Pyramid Plunder, so we can put up some screenshots and a demo :D
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