Sunday, December 30, 2012

End of the Year!

Earth didn't explode.

Inferno was just submitted to the #MSXDev 2012 compo

Pyramid Plunder is in final beta stages.


Sunday, December 9, 2012

December: Part two!!!!!

#msxdev's compo is coming to an end soon!

Inferno will not be 100% done by then.  That's what happens when you start the game in like September. 

However, it will most likely be in a playable state and have 1 complete level to get killed in.

As of now, level 1 is fully mapped out.   25 screens of terror.  Collisions are in and acceptable (for now.  I will OCD fix them later).

After some tweaks, the next thing to do is mess with zombies.

Monday, December 3, 2012


Everything is pretty solid and on schedule.   Pyramid Plunder is doing great, and Inferno has weapons now.

Look at how glorious it is!  You use Skeleton arms as weapons in your quest to escape hell alive.



That is all for now.  Expect some more updates shortly.  With the working weaponry in Inferno, I hope the game can progress alot smoother now, seeing as the deadline for the game is rapidly approaching.... :)