Had some on-screen-enemy-drawing issues.
Atlantean was using absolute scrolling, so wrapping the map was an issue.
Swapped it out to relative scrolling (per OldMan). It sort of fixed things.
We battled with it for the past few days, planning/experimenting with the checks...
and now, I think it finally works right.
Finally.
Wrapping is awful!
In other news:
CCAG 2012 SOON. GET READY! We will be there. Front and center-ish, rockin the PC Engine/Turbo Grafx-16 homebrew harder than ever.
Monday, June 11, 2012
Thursday, May 31, 2012
Atlantean Updates:
-------------------
Other Updates
---------------
There's a surprise in store for everyone soon.
Also, expect a chiptune + squirrel tutorial soon. I am making one this weekend since all the Pyramid Plunder music is done.
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- The abducting seems pretty solid. I'll be banging away at it to make sure there's no problems. The tractor beams might be kinda goofy.
- fixing the on-screen drawing. It's kind of a mess and I don't like it.
- Once that's all straightened out, the other enemies can be put in. they're all way easier than the jellyfish.
Other Updates
---------------
There's a surprise in store for everyone soon.
Also, expect a chiptune + squirrel tutorial soon. I am making one this weekend since all the Pyramid Plunder music is done.
Thursday, May 24, 2012
Tuesday, May 15, 2012
http://www.kickstarter.com/projects/mangledeyestudios/metal-savior
Thesis is done. Masters is mine (paperwork pending). Let the lifelong game programming adventure commence.
Thursday, May 10, 2012
Sunday, May 6, 2012
May May May Mayyyyyyyyyyyyy!
Thesis is still being reviewed. -_-;
I started fixing maps for Pyramid Plunder so that you don't feel like you're dying while playing.
Shouldn't take much longer to get them all fixed up, and for the music to all be done.
Hurray!
I started fixing maps for Pyramid Plunder so that you don't feel like you're dying while playing.
Shouldn't take much longer to get them all fixed up, and for the music to all be done.
Hurray!
Friday, April 13, 2012
APRIL APRIL APRIL!
Thesis was submitted for first round approval. Yay. Hopefully it goes well.
Protocards were sent out to winners of the contest.
Check them out here: http://www.pcenginefx.com/forums/index.php?topic=11506.0
Squirrel 3.0 is out: http://www.aetherbyte.com/psg.php <<< Go get it! Supports HuCards AND Sound Effects now.
Back to thinking about Atlantean enemy behavior. I am starting with the landers (UFOs) that do the abducting, as they will be the trickiest.
hurray! =3
Protocards were sent out to winners of the contest.
Check them out here: http://www.pcenginefx.com/forums/index.php?topic=11506.0
Squirrel 3.0 is out: http://www.aetherbyte.com/psg.php <<< Go get it! Supports HuCards AND Sound Effects now.
Back to thinking about Atlantean enemy behavior. I am starting with the landers (UFOs) that do the abducting, as they will be the trickiest.
hurray! =3
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