Monday, June 11, 2012

Had some on-screen-enemy-drawing issues.

Atlantean was using absolute scrolling, so wrapping the map was an issue.

Swapped it out to relative scrolling (per OldMan).   It sort of fixed things.

We battled with it for the past few days, planning/experimenting with the checks...

and now, I think it finally works right.

Finally.

Wrapping is awful!

In other news:

CCAG 2012 SOON.  GET READY!  We will be there.  Front and center-ish, rockin the PC Engine/Turbo Grafx-16 homebrew harder than ever.

Thursday, May 31, 2012

Atlantean Updates:
-------------------
  • The abducting seems pretty solid.  I'll be banging away at it to make sure there's no problems.  The tractor beams might be kinda goofy.
  • fixing the on-screen drawing.  It's kind of a mess and I don't like it.
  • Once that's all straightened out, the other enemies can be put in.  they're all way easier than the jellyfish.
I am coming up with names for all the enemies.


Other Updates
---------------
There's a surprise in store for everyone soon.

Also, expect a chiptune + squirrel tutorial soon.  I am making one this weekend since all the Pyramid Plunder music is done.

Thursday, May 24, 2012

Progress with Atlantean!

I will be cleaning the code up and working out kinks on the abductions this weekend. 

It's lookin pretty good so far.

Tuesday, May 15, 2012






http://www.kickstarter.com/projects/mangledeyestudios/metal-savior

Thesis is done.  Masters is mine (paperwork pending).  Let the lifelong game programming adventure commence.



Thursday, May 10, 2012

Thesis defense next week! (Would have been today.  Things got held up on campus :( )

Maps for Pyramid Plunder are almost finished being tweaked, and the music is coming along.

By end of May, the game should be done, pending bug fixes.

SHAZAM.

:)

Sunday, May 6, 2012

May May May Mayyyyyyyyyyyyy!

Thesis is still being reviewed. -_-;

I started fixing maps for Pyramid Plunder so that you don't feel like you're dying while playing.

Shouldn't take much longer to get them all fixed up, and for the music to all be done.


Hurray!

Friday, April 13, 2012

APRIL APRIL APRIL!

Thesis was submitted for first round approval. Yay. Hopefully it goes well.

Protocards were sent out to winners of the contest.

Check them out here: http://www.pcenginefx.com/forums/index.php?topic=11506.0

Squirrel 3.0 is out: http://www.aetherbyte.com/psg.php <<< Go get it! Supports HuCards AND Sound Effects now.

Back to thinking about Atlantean enemy behavior. I am starting with the landers (UFOs) that do the abducting, as they will be the trickiest.

hurray! =3