Sunday, September 30, 2012

October 1st

Inferno is coming along pretty nicely.  The platforming mechanics are where I like them.  I figure, if the platforming sucks, the whole game sucks...

so, I am making sure it doesn't suck.

With that taken care of, I am now going back through the code and cleaning things up before proceeding further (With enemies, etc.).

I am also mapping out the level in better detail than my original rough draft.

In other news, Pyramid Plunder is still coming along perfectly!  We're still shooting for that Christmas-time release.


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