Inferno is coming along pretty nicely. The platforming mechanics are where I like them. I figure, if the platforming sucks, the whole game sucks...
so, I am making sure it doesn't suck.
With that taken care of, I am now going back through the code and cleaning things up before proceeding further (With enemies, etc.).
I am also mapping out the level in better detail than my original rough draft.
In other news, Pyramid Plunder is still coming along perfectly! We're still shooting for that Christmas-time release.