Monday, October 22, 2012

More October!

Inferno now has a system worked out for how to put enemies on screen, and I am working on getting it to work properly... right now it can locate enemies, but they don't draw/do anything yet.

It's a start!

It would've went faster, but there were some communication issues with OpenMSX + Debugger.  Took a few days to get that all worked out.   Kind of annoying.

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